feat: 初始化
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9
uni_modules/lime-shared/createAnimation/index.ts
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9
uni_modules/lime-shared/createAnimation/index.ts
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// @ts-nocheck
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// #ifndef UNI-APP-X
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export * from './type.ts'
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export * from './vue.ts'
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// #endif
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// #ifdef UNI-APP-X
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export * from './uvue.ts'
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// #endif
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25
uni_modules/lime-shared/createAnimation/type.ts
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25
uni_modules/lime-shared/createAnimation/type.ts
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export type CreateAnimationOptions = {
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/**
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* 动画持续时间,单位ms
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*/
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duration ?: number;
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/**
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* 定义动画的效果
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* - linear: 动画从头到尾的速度是相同的
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* - ease: 动画以低速开始,然后加快,在结束前变慢
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* - ease-in: 动画以低速开始
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* - ease-in-out: 动画以低速开始和结束
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* - ease-out: 动画以低速结束
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* - step-start: 动画第一帧就跳至结束状态直到结束
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* - step-end: 动画一直保持开始状态,最后一帧跳到结束状态
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*/
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timingFunction ?: string //'linear' | 'ease' | 'ease-in' | 'ease-in-out' | 'ease-out' | 'step-start' | 'step-end';
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/**
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* 动画延迟时间,单位 ms
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*/
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delay ?: number;
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/**
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* 设置transform-origin
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*/
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transformOrigin ?: string;
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}
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5
uni_modules/lime-shared/createAnimation/uvue.ts
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5
uni_modules/lime-shared/createAnimation/uvue.ts
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// @ts-nocheck
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// export * from '@/uni_modules/lime-animateIt'
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export function createAnimation() {
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console.error('当前环境不支持,请使用:lime-animateIt')
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}
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148
uni_modules/lime-shared/createAnimation/vue.ts
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148
uni_modules/lime-shared/createAnimation/vue.ts
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// @ts-nocheck
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// nvue 需要在节点上设置ref或在export里传入
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// const animation = createAnimation({
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// ref: this.$refs['xxx'],
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// duration: 0,
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// timingFunction: 'linear'
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// })
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// animation.opacity(1).translate(x, y).step({duration})
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// animation.export(ref)
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// 抹平nvue 与 uni.createAnimation的使用差距
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// 但是nvue动画太慢
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import { CreateAnimationOptions } from './type'
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// #ifdef APP-NVUE
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const nvueAnimation = uni.requireNativePlugin('animation')
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type AnimationTypes = 'matrix' | 'matrix3d' | 'rotate' | 'rotate3d' | 'rotateX' | 'rotateY' | 'rotateZ' | 'scale' | 'scale3d' | 'scaleX' | 'scaleY' | 'scaleZ' | 'skew' | 'skewX' | 'skewY' | 'translate' | 'translate3d' | 'translateX' | 'translateY' | 'translateZ'
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| 'opacity' | 'backgroundColor' | 'width' | 'height' | 'left' | 'right' | 'top' | 'bottom'
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interface Styles {
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[key : string] : any
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}
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interface StepConfig {
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duration?: number
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timingFunction?: string
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delay?: number
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needLayout?: boolean
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transformOrigin?: string
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}
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interface StepAnimate {
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styles?: Styles
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config?: StepConfig
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}
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interface StepAnimates {
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[key: number]: StepAnimate
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}
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// export interface CreateAnimationOptions extends UniApp.CreateAnimationOptions {
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// ref?: string
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// }
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type Callback = (time: number) => void
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const animateTypes1 : AnimationTypes[] = ['matrix', 'matrix3d', 'rotate', 'rotate3d', 'rotateX', 'rotateY', 'rotateZ', 'scale', 'scale3d',
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'scaleX', 'scaleY', 'scaleZ', 'skew', 'skewX', 'skewY', 'translate', 'translate3d', 'translateX', 'translateY',
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'translateZ'
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]
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const animateTypes2 : AnimationTypes[] = ['opacity', 'backgroundColor']
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const animateTypes3 : AnimationTypes[] = ['width', 'height', 'left', 'right', 'top', 'bottom']
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class LimeAnimation {
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ref : any
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context : any
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options : UniApp.CreateAnimationOptions
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// stack : any[] = []
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next : number = 0
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currentStepAnimates : StepAnimates = {}
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duration : number = 0
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constructor(options : CreateAnimationOptions) {
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const {ref} = options
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this.ref = ref
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this.options = options
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}
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addAnimate(type : AnimationTypes, args: (string | number)[]) {
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let aniObj = this.currentStepAnimates[this.next]
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let stepAnimate:StepAnimate = {}
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if (!aniObj) {
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stepAnimate = {styles: {}, config: {}}
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} else {
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stepAnimate = aniObj
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}
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if (animateTypes1.includes(type)) {
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if (!stepAnimate.styles.transform) {
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stepAnimate.styles.transform = ''
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}
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let unit = ''
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if (type === 'rotate') {
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unit = 'deg'
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}
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stepAnimate.styles.transform += `${type}(${args.map((v: number) => v + unit).join(',')}) `
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} else {
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stepAnimate.styles[type] = `${args.join(',')}`
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}
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this.currentStepAnimates[this.next] = stepAnimate
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}
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animateRun(styles: Styles = {}, config:StepConfig = {}, ref: any) {
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const el = ref || this.ref
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if (!el) return
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return new Promise((resolve) => {
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const time = +new Date()
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nvueAnimation.transition(el, {
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styles,
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...config
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}, () => {
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resolve(+new Date() - time)
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})
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})
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}
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nextAnimate(animates: StepAnimates, step: number = 0, ref: any, cb: Callback) {
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let obj = animates[step]
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if (obj) {
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let { styles, config } = obj
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// this.duration += config.duration
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this.animateRun(styles, config, ref).then((time: number) => {
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step += 1
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this.duration += time
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this.nextAnimate(animates, step, ref, cb)
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})
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} else {
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this.currentStepAnimates = {}
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cb && cb(this.duration)
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}
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}
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step(config:StepConfig = {}) {
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this.currentStepAnimates[this.next].config = Object.assign({}, this.options, config)
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this.currentStepAnimates[this.next].styles.transformOrigin = this.currentStepAnimates[this.next].config.transformOrigin
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this.next++
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return this
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}
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export(ref: any, cb?: Callback) {
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ref = ref || this.ref
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if(!ref) return
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this.duration = 0
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this.next = 0
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this.nextAnimate(this.currentStepAnimates, 0, ref, cb)
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return null
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}
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}
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animateTypes1.concat(animateTypes2, animateTypes3).forEach(type => {
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LimeAnimation.prototype[type] = function(...args: (string | number)[]) {
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this.addAnimate(type, args)
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return this
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}
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})
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// #endif
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export function createAnimation(options : CreateAnimationOptions) {
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// #ifndef APP-NVUE
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return uni.createAnimation({ ...options })
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// #endif
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// #ifdef APP-NVUE
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return new LimeAnimation(options)
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// #endif
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}
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